Preset creators can also force a specific preset to use this setting by clicking Edit Global Preprocessor Definitions on the Home tab, navigating to the Current Preset tab, and adding a preprocessor definition named GSHADE_DITHER with a value of Phantasy Star Online 2 texture override feature has been removed. To enable this new setting, head to the Settings tab and click Use Global Tridithering under the GShade category. When enabled it should significantly reduce additional banding introduced by these shaders, but will not fix banding already present in games like Final Fantasy XIV, and can introduce excess noise if poor practices were followed when creating a preset.
See the Shader Changes section of the notes for the full list. Implemented TriDither across 157 shaders that would benefit where licenses permitted. Join the GPOSERS Discord for support, a standalone preset converter, and more: